Phil Lanier: SPU Reports on Web Accessibility Universal Usability in Practice:
If a discrimination decision takes the same amount of time regardless of the number of distractors present in the display, it is processed pre-attentively; that is, human perception notices before conscious focus.
The experiments reported in this article seriously challenge the common belief that motion captures attention in a stimulus-driven fashion...Motion joins a growing list of features that can guide attention when they constitute a target's defining attribute, but do not capture attention when they are irrelevant to the observer's task...Only when subjects adopt a deliberate state of attentional readiness for attributes like motion, orientation, or color singletons do such attributes guide attention. Together, the experiments reported here are consistent with the claim that the appearance of new perceptual objects, and little else, captures attention....New objects are automatically assigned high attentional priority. (Hillstrom and Yantis, 1994)The Concept of the Useful Field of View A concept called the useful field of view (UFOV) has been developed to define the size of the region from which we can rapidly take in information.One, Two Website Information Strategy The most common mistake in the design and placement of signs and other message media is the thought that the customers are going into a store. When we're talking signs, it's no longer a store. It's a three-dimensional TV commercial. It's a walk-in container for words and thoughts and messages and ideas. People step inside this container, and it tells them things. If everything's working right, the things they are told grab their attention and induce them to look and shop and buy and maybe return another day to shop and buy some more. They are told what they might buy, and where it is kept, and why they might buy it. They're told what the merchandise can do for them and when and how it can do it. A great big three-dimensional walk-in TV commerical. And just as in scripting and directing a TV commercial, the job is to figure out what to say and when and how to say it. First you have to get your audience's attention. Once you've done that, you have to present your message in a clear, logical fashion-the beginning, then the middle, then the ending. You have to deliver the information the way people absorb it, a bit at a time, a layer at a time, and in the proper sequence. If you don't get their attention first, nothing that follows will register. If you tell too much too soon, you'll overload them and they'll give up. If you confuse them, they'll ignore the message altogether. You can see, then, how a fast-food restaurant is zoned: The deeper in you are, the longer the message can be. Two or three words at the door; a napkin filled with small type at the tables. I passed a fast-food place the other day with a perfect window sign. It bore this eloquent phrase: "Big Burger." Only when you entered the place did you come upon another sign explaining the details of the teaser. (They were selling...big burgers.) That's smart sign design-breaking the message into two or three parts, and communicating it a little at a time as the customer gets farther into the store. Thinking that every sign must stand on its own and contain an entire message is not only unimaginative, it's ignorant of how human brains operate....there are four main reasons shoppers to to Web sites:
The Back Button Control of the Back Button Starved for Attention: As Internet traffic gets increasingly concentrated on powerhouses like AOL and Yahoo, these are the lengths to which new sites will go just to get noticed. By Austin Bunn. New York Times Magazine, 2.13.00. p. 20 Web producers call it "pop-up hell" -- you come upon a site you don't like, you hit the back button on your browser and as many as 50 additional sites pop up. It's a cheap but effective way to inflate traffic numbers, and its especially popular among porn sites. PornCity.net, a free homepage company, has used the technique, with a more restrained three to five windows at a time, and Nielsen//NetRatings recently ranked it as the Internet's most popular adult site. The drawback: it tends to alienate browsers, even pornography browers. "The surfer does not want to go through that," says Paul Strouse, C.O.O. of PornCity.net. Use of the technique among nonporn sites is limited but growing. "We have an industry policy against it," says Rich LeFurgy, chairman of the Internet Advertising Bureau. "But when the coin of the realm is how much traffic you have, people do some questionable things." Inconsistent Back Button The problem was that the browser's Back button had a different effect in the search results page than it did in the data pages. (Johnson, p. 339) ![]() The basic rule is that developers must determine what users expect the Back button to do in the important cases within a Web site and, assuming there is substantial agreement among users, try their best to make the Back button match those expectations. It doesn't matter that users' expectations may not be 'logically' correct from the developers' point of view. If users' expectations differ systematically from those of the developers, the users' expectations should take precedence. (Johnson, p. 340) Some Visual, Organizational Metaphors Whereas the desktop metaphor previously was themetaphor, many different metaphores are increasingly becoming a prominent part of commercially available software.
However, clear differences emerged within the three visualization classes, with the zoom technique being the most beneficial to users. In this regard, the most favorable visualization tool was not theoretically motivated but instead the most familiar. The expanding outline technique showed less of a decrement in performance and resulted in higher subjective ratings. The next most favorable technique of distortion, although less familiar to participants, shares a common characteristic of the expanding outline technique in that it provides context to the user in a single display. That is, both expanding outline and distortion provide details of the immediate environment and a larger context in a single display. M. Heo & S. C. Hirtle, An Empirical Comparison of Visualization Tools to Assist Information Retrieval on the Web, JASIST, 52(8):666-675, 2001. ReferencesHillstrom, A. P. and Yantis, S. "Visual motion and attentional capture" Perception & Psychophysics, 1994, 55 (4), 399-411. Johnson, J. Web Bloopers Morgan Kaufmann, 2000 Underhill, P. Why We Buy: The Science of Shopping. Simon & Schuster, 1999 Visualization and Design, Communications of the ACM, December 1994, v. 37, n. 12. Ware, Colin. Information Visualization: Perception for Design. Morgan Kaufmann, 2000. |